December 20, 2018

The Pull List: 12 September 2018

One of the absolute best new comic books of 2017 was Scales & Scoundrels. It was a fantasy adventure book that started as a loose Dungeons & Dragons pastiche and then expanded and developed along with its characters as they split apart and found ways to face their own problems and challenges. Superficially it was very much like Image stable-mate Rat Queens, whereas that book is dominated by a scabrous attitude and a transgressive sense of humour, Scales & Scoundrels felt more sweet. The humour was there, but the stories had something more serious and even noble about them. It was simply a charming confection.

Then it spontaneously ended, with this 12th and final issue published on 12 September. No real explanation was given - perhaps sales, perhaps personal issues for the creative time - but it simply felt too soon. With the trade paperbacks running to five issues each, these last two issues haven't even made it into a book - so readers may want to track down copies sooner rather than later, since they may potentially never get reprinted or collected.

This final issue picks up on Dorma, returned home but trapped by a rockfall among the tunnels. It's an emotional but fairly truncated conclusion, leading her to come to terms with leaving home many years earlier as well with the death of her brother. Galaad's artwork is wonderful as ever, with a deceptive simplicity. Sebastian Girner's handle on character is superb. We have lost this book for now, and hopefully it will come back, but if this is it then it goes out on a typically strong note. (5/5)

Scales & Scoundrels #12. Image. Written by Sebastian Girner. Art by Galaad.

Under the cut: reviews of Catwoman, Daredevil, Detective Comics, Hawkman, Invader Zim, Mech Cadet Yu, Moth & Whisper, Ms Marvel, Oblivion Song, Rat Queens, Sleepless, Star Wars: Darth Vader, Superman, and The Wicked + the Divine.

December 13, 2018

Dreamcast 20 #13: Power Stone

2018 marks the 20th anniversary of the Dreamcast, Sega's final - and in my opinion the finest - home videogame console. Despite a range of excellent games, it simply failed to compete against Sony's PlayStation 2. To celebrate, The Angriest counts down its 20 best games.

Most fighting games tend to follow the same basic design: a one-on-one martial arts battle between two characters that follow along a one-dimensional plane. They move back and forth, with any two-dimensional side-step simply acting to re-align that linear plane. Fighting games that attempt more complex ranges of movement often struggle because they are more complicated to control. The first one that I ever played that successfully negotiated a fully three-dimensional range of movement was Power Stone, a Capcom fighter exclusively for Sega's arcade platform and the Dreamcast. It's a fantastic, frantic gem.

December 7, 2018

The Pull List: 5 September 2018

The saga of Esther and Ed's awkward will-they won't-they romance hits that stage where Rachel finally decides she loves Ross, but then he comes back from China with Julie in the Season 1 Friends finale. We all know how that ended, and I'm sure there will be a similar resolution here. Giant Days is that kind of comic book, after all. It has the familiarity of a old, worn blanket, and is just as warm.

We don't praise John Allison's writing enough. He develops superb characters, feeding on archetypes, but he also allows them to gradually mature and develop. He tells funny stories that are often done in one issue, but they all feed into longer-term dramatic arcs as his characters fall in and out of love, make mistakes, have little victories, and so on. It feels effortless, but I suspect it's a much trickier job than most of us realise.

Max Sarin's expressive, cartoon-like artwork simply increases the appeal, as do Whitney Cogar's very effective colours. It looks sweet, and that's the perfect tone for these sweet, enchanting stories. A specific shout-out to the Babylon 5 advent calendar: this is a comic with broad, populist appeal, but Allison's a proud nerd at the core. (4/5)

Giant Days #42. Boom Studios. Written by John Allison. Art by Max Sarin. Colours by Whitney Cogar.

Under the cut: reviews of Avengers, Batman, Green Arrow, Immortal Hulk, Justice League, and Star Wars: Doctor Aphra.

December 2, 2018

Dreamcast 20 #14: Skies of Arcadia

27 November 2018 marked the 20th anniversary of the Dreamcast, Sega's final - and in my opinion the finest - home videogame console. Despite a range of excellent games, it simply failed to compete against Sony's PlayStation 2. To celebrate, The Angriest counts down its 20 best games. This project's running behind, like much of this website, since we're at the actual anniversary and we're only up to game #14 in the countdown. Never mind - happy birthday to the Dreamcast.

No games console survives for long in Japan without some role-playing games (RPGs). Starting with Dragon Warriors and Final Fantasy on the Nintendo Famicom, they have always been a key part of a console's success - guaranteeing it hardware sales purely on the back of one or two key breakout titles. The Dreamcast didn't fare outrageously well when it came to RPGs, but it did manage a couple of highlights. One of them was definitely Skies of Arcadia.

The Pull List: 29 August 2018

Still running terribly behind: here are the comics I read from 29 August, starting with Isola #5. Rook and Olwyn have reached the limit of their escape, with nowhere left to go. Hovering between life and death, Olwyn has a vision of her departed brother.

The art in Isola is astounding. It looks like a weird, glossy cross between a quality anime and a Walt Disney feature. Five issues in, and at the conclusion of the first 'chapter' (a trade paperback is out), and the quality hasn't faltered or slipped. This is one of the most attractively illustrated American comics of the year.

The story is evocative and driven by a strong action-oriented momentum. Background detail is being drip-fed to the reader one issue at a time. That cannot last forever, of course. Future arcs (issue 6 is due in January) are going to need to bed down some background context if Isola is going to continue being entertaining. This fifth issue does not quit nail the landing either, and could have done with a firmer footing: either a stronger conclusion or a stronger cliffhanger. Fletcher and Kerschl wind up somewhere in between.

These past five issues have been superb, but something needs tightening up soon if it's going to continue being such a high-quality work. Fingers crossed we get something in 2019. (4/5)

Isola #5. Image. Written by Brenden Fletcher and Karl Kerschl. Art and colours by Karl Kerschl and Msassyk.

Under the cut: reviews of Batgirl, Daredevil, Ms Marvel, and Star Wars: Poe Dameron.

December 1, 2018

The Angriest: November 2018 in review

I spent November in Singapore on vacation and in Taipei serving on the Fipresci Prize Jury at the Taiwan Golden Horse Film Festival, and that didn't leave too much room for writing. Hopefully I can find time to speed up the schedule before the end of the year. With only one piece published this past month on The Angriest, the most popular post was a foregone conclusion. Over at FictionMachine it was a bit more competitive, but the review of The Meg won through - everyone loves reading about bad movies.

Overall in November I wrote two short essays on Japanese silent film, seven film reviews, and short reviews of eight comics books. A list of all posts is included below.