It is 18 October 1993, and time for another episode of Star Trek: The Next Generation.
Picard (Patrick Stewart) and Riker (Jonathan Frakes) are trapped on a pirate ship that is hunting down the parts of an ancient super-weapon. On the Enterprise, acting Captain Data (Brent Spiner) maintains his pursuit.
"Gambit" is a rare Star Trek two-parter in which the second half is generally of the same quality of the first. A lot of that comes down to ambition: storylines like "The Best of Both Worlds" or "Descent" set up huge expectations with their first parts, only to fail to deliver with the conclusion. "Gambit" is a story of relatively modest ambitions, but by matching them "Part 2" wraps up an unexpected fun and breezy space opera.
June 30, 2017
June 29, 2017
The Pull List: 21 June 2017, Part 2
Some days it seems like every media property not properly getting nailed down is being picked up and adapted into a comic book. Cartoons, old TV shows, movie franchises, and even toy lines are getting tidied up and re-developed as comics. Some have been great; the majority have been pretty ordinary, and occasionally downright awful.
When independent publisher Dynamite announced they would be producing a range of comic books based on old 1980s Atari videogames, I was immediately fairly cynical. It is ostensibly a ridiculous idea, given how simple and slight those old games were. In effect it seems little more than a branding exercise, using a name like Yar's Revenge or Centipede to attract readers of a certain age to check out an otherwise unrelated book on the comic store shelf.
Sword Quest, then, comes as a complete surprise. Rather than adapt the game itself - a simple fantasy game released over three instalments between 1982 and 1984 - writers Chad Bowers and Chris Sims have instead taken inspiration from the real-life competition that accompanied the original games' release. Players who solved the console games could write in to Atari and get shortlisted for a Sword Quest championship, the winner of whom would receive a one-off genuinely expensive jewel encrusted artefact based on the games' in-universe lore. When the fourth game in the series was cancelled the grand prize - a jeweled sword - was never actually awarded. This new comic miniseries sees one man attempt to steal it.
It is another heist comic, coming hot on the heels of the likes of 4 Kids Walk Into a Bank and Night Owl Society, and to an extent it shares much of the DNA of those books. The artwork, by the pseudonymous Ghostwriter X, reflects that to a large degree, and the writing has a very down-to-earth and grounded quality - until the final page, at any rate. Some times a comic can really surprise you: Sword Quest is definitely one of those comics. (4/5)
Sword Quest #1. Dynamite. Written by Chad Bowers and Chris Sims. Art and colours by Ghostwriter X. Colour flats by Karl Fan.
Under the cut: reviews of All Star Batman, Darth Vader, Silver Surfer and Star Trek: Boldly Go.
When independent publisher Dynamite announced they would be producing a range of comic books based on old 1980s Atari videogames, I was immediately fairly cynical. It is ostensibly a ridiculous idea, given how simple and slight those old games were. In effect it seems little more than a branding exercise, using a name like Yar's Revenge or Centipede to attract readers of a certain age to check out an otherwise unrelated book on the comic store shelf.
Sword Quest, then, comes as a complete surprise. Rather than adapt the game itself - a simple fantasy game released over three instalments between 1982 and 1984 - writers Chad Bowers and Chris Sims have instead taken inspiration from the real-life competition that accompanied the original games' release. Players who solved the console games could write in to Atari and get shortlisted for a Sword Quest championship, the winner of whom would receive a one-off genuinely expensive jewel encrusted artefact based on the games' in-universe lore. When the fourth game in the series was cancelled the grand prize - a jeweled sword - was never actually awarded. This new comic miniseries sees one man attempt to steal it.
It is another heist comic, coming hot on the heels of the likes of 4 Kids Walk Into a Bank and Night Owl Society, and to an extent it shares much of the DNA of those books. The artwork, by the pseudonymous Ghostwriter X, reflects that to a large degree, and the writing has a very down-to-earth and grounded quality - until the final page, at any rate. Some times a comic can really surprise you: Sword Quest is definitely one of those comics. (4/5)
Sword Quest #1. Dynamite. Written by Chad Bowers and Chris Sims. Art and colours by Ghostwriter X. Colour flats by Karl Fan.
Under the cut: reviews of All Star Batman, Darth Vader, Silver Surfer and Star Trek: Boldly Go.
June 28, 2017
Twin Peaks: Season 2 Episode 2
It is 6 October 1990 and time for the next episode of Twin Peaks Season 2.
Cooper (Kyle MacLachlan) and Truman (Michael Ontkean) attempt to question the awakened Ronette Pulaski (Phoebe Augustine). Donna (Lara Flynn Boyle) meets Laura's secret friend Harold Smith (Lenny Van Dohlen). Audrey (Sherilynn Fenn) remains trapped at One-Eyed Jacks for a third straight day.
So: one plot thread at a time. Donna heads out on Laura's old Meals on Wheels route. Her stop is to an old lady who fusses over being given creamed corn when she didn't want it. No problem: her tuxedo-wearing grandson teleports it across the room and into his hands. There is no explanation given for this, and Donna seems surprisingly calm about it. It is also the beginning of a worrying trend for Twin Peaks that will come to cripple this second season: weirdness for its own sake. In the first season, even when things got delightfully surreal, there was a sense that the supernatural elements were informed by something behind the narrative. This is the first episode where it really feels like things are getting made up for their own sake. It is not a development I like.
Cooper (Kyle MacLachlan) and Truman (Michael Ontkean) attempt to question the awakened Ronette Pulaski (Phoebe Augustine). Donna (Lara Flynn Boyle) meets Laura's secret friend Harold Smith (Lenny Van Dohlen). Audrey (Sherilynn Fenn) remains trapped at One-Eyed Jacks for a third straight day.
So: one plot thread at a time. Donna heads out on Laura's old Meals on Wheels route. Her stop is to an old lady who fusses over being given creamed corn when she didn't want it. No problem: her tuxedo-wearing grandson teleports it across the room and into his hands. There is no explanation given for this, and Donna seems surprisingly calm about it. It is also the beginning of a worrying trend for Twin Peaks that will come to cripple this second season: weirdness for its own sake. In the first season, even when things got delightfully surreal, there was a sense that the supernatural elements were informed by something behind the narrative. This is the first episode where it really feels like things are getting made up for their own sake. It is not a development I like.
June 27, 2017
The Pull List: 21 June 2017, Part 1
One of the things that always made me prefer DC Comics superheroes to their Marvel equivalents was the sense of legacy. Characters didn't always stick around, so when Hal Jordan stopped being Green Lantern there was Kyle Rayner to provide an alternative take. Oliver Queen was replaced as Green Arrow by his son Connor Hawke. Barbara Gordon made way for Cassandra Cain and Stephanie Brown. Likewise Dick Grayson retired as Robin, to be replaced by Jason Todd and Tim Drake.
A lot of that legacy got jettisoned under publisher Dan Didio, who pushed a return to the Silver Age iterations of the DC legacy heroes. That sense of history is slowly coming back, however, and nowhere does it seem more obvious than in Super Sons. The book exploits the fact that both Batman and Superman each have a son, and their starkly contrasting personalities and methods make for a great combination. Issue #5 picks up with Damian Wayne and Jonathan Kent having finished their first adventure together, but both in trouble with their fathers. Meeting up in the Batcave, they start taking their frustrations out of each other.
It's a great breather, giving room to develop character and cement the growing bond between them. Peter J. Tomasi's script has plenty of wit and snark, while guest artist Allison Borges really pushes a sense of fun about the book. It is such a pleasure to see the legacy angle revived; I can only hope the sentiment spreads to other characters. (4/5)
Super Sons #5. DC Comics. Written by Peter J. Tomasi. Art by Allison Borges. Colours by Hi-Fi.
Under the cut: reviews of Britannia, Highlander, Poe Dameron and Rapture.
A lot of that legacy got jettisoned under publisher Dan Didio, who pushed a return to the Silver Age iterations of the DC legacy heroes. That sense of history is slowly coming back, however, and nowhere does it seem more obvious than in Super Sons. The book exploits the fact that both Batman and Superman each have a son, and their starkly contrasting personalities and methods make for a great combination. Issue #5 picks up with Damian Wayne and Jonathan Kent having finished their first adventure together, but both in trouble with their fathers. Meeting up in the Batcave, they start taking their frustrations out of each other.
It's a great breather, giving room to develop character and cement the growing bond between them. Peter J. Tomasi's script has plenty of wit and snark, while guest artist Allison Borges really pushes a sense of fun about the book. It is such a pleasure to see the legacy angle revived; I can only hope the sentiment spreads to other characters. (4/5)
Super Sons #5. DC Comics. Written by Peter J. Tomasi. Art by Allison Borges. Colours by Hi-Fi.
Under the cut: reviews of Britannia, Highlander, Poe Dameron and Rapture.
June 24, 2017
The Pull List: 14 June 2017, Part 3
I keep recommending to comic book fans that I know that they should check out Valiant's range of superhero comics, since they consistently some of the most enjoyable stuff getting published these days. In particular I really enjoyed Rai, which was more of a far future science fiction story despite being set in the same fictional universe.
This month Valiant has launched the first of four one-shots, all titled The History of the Valiant Universe, and they're kicking things off with a return to Rai and his orbital home of New Japan. While it is well illustrated by Francis Portella, I am honestly not sure precisely who the market for this book is. It retells a highly truncated version of the Valiant Universe's history, but anybody who's read the storylines when they were first published will walk away a little bored and anybody who hasn't will simply be a bit confused - and likely also bored.
There are great ways into the Valiant titles - just buying volume 1 of one of the series in collected form would be enough - and this one-shot simply feels redundant. (2/5)
Rai:The History of the Valiant Universe #1. Valiant. Written by Rafer Roberts. Art by Francis Portella.
Under the cut: reviews of Copperhead, Detective Comics and Jem and the Holograms.
This month Valiant has launched the first of four one-shots, all titled The History of the Valiant Universe, and they're kicking things off with a return to Rai and his orbital home of New Japan. While it is well illustrated by Francis Portella, I am honestly not sure precisely who the market for this book is. It retells a highly truncated version of the Valiant Universe's history, but anybody who's read the storylines when they were first published will walk away a little bored and anybody who hasn't will simply be a bit confused - and likely also bored.
There are great ways into the Valiant titles - just buying volume 1 of one of the series in collected form would be enough - and this one-shot simply feels redundant. (2/5)
Rai:The History of the Valiant Universe #1. Valiant. Written by Rafer Roberts. Art by Francis Portella.
Under the cut: reviews of Copperhead, Detective Comics and Jem and the Holograms.
June 23, 2017
The Pull List: 14 June 2017, Part 2
Kill the Minotaur is a new series out from Image that uses the comic book medium to retell the Greek myth of Theseus and the Minotaur. It is far from the first attempt to adapt the story to comics, but based on the first issue it seems a fairly promising attempt.
One big selling point is Chris Pasetto and Christian Cantamessa's script. It works pretty hard to actually give the various characters some depth and distinctive personalities. It makes them flawed human beings rather than iconic heroes and villains, and this is very much in the book's favour. They are not entirely original or fleshed-out - there is still a very heightened sense to them all - but it is a step in a good direction. Hopefully future issues will ease back just a little, since it has a tendency to be somewhat overwrought in key scenes. Lukas Ketner's artwork is lightly exaggerated, which emphasises the emotion of the script.
The Greek myths are rather dark, violent stories, and it is good to see that style retained for this adaptation. It even approaches a mild sort of horror from time to time, which feels appropriate. This is a slightly flawed but solid adaptation; I am keen to see where its creative team takes it. (4/5)
Kill the Minotaur #1. Image. Written by Chris Pasetto and Christian Cantamessa. Art by Lukas Ketner. Colours by Jean-Francois Beaulieu.
Under the cut: reviews of Action Comics, Hulk and Star Wars.
One big selling point is Chris Pasetto and Christian Cantamessa's script. It works pretty hard to actually give the various characters some depth and distinctive personalities. It makes them flawed human beings rather than iconic heroes and villains, and this is very much in the book's favour. They are not entirely original or fleshed-out - there is still a very heightened sense to them all - but it is a step in a good direction. Hopefully future issues will ease back just a little, since it has a tendency to be somewhat overwrought in key scenes. Lukas Ketner's artwork is lightly exaggerated, which emphasises the emotion of the script.
The Greek myths are rather dark, violent stories, and it is good to see that style retained for this adaptation. It even approaches a mild sort of horror from time to time, which feels appropriate. This is a slightly flawed but solid adaptation; I am keen to see where its creative team takes it. (4/5)
Kill the Minotaur #1. Image. Written by Chris Pasetto and Christian Cantamessa. Art by Lukas Ketner. Colours by Jean-Francois Beaulieu.
Under the cut: reviews of Action Comics, Hulk and Star Wars.
June 20, 2017
Star Trek: The Next Generation: "Gambit, Part 1"
It is 11 October 1993, and time for another episode of Star Trek: The Next Generation.
The apparent death of Captain Picard (Patrick Stewart) leads the USS Enterprise on a hunt for a rogue starship of pirates, who are moving from planet to planet stealing archaeological artefacts. When Commander Riker (Jonathan Frakes) is taken prisoner by those pirates, he finds Picard alive and well and working in their crew.
"Gambit" sees Star Trek: The Next Generation really head where no Star Trek episode had gone before: into a full-blown space opera replete with starship chases, space battles, races to track down ancient artefacts and a shipful of space pirates. It is hardly The Next Generation at its most intellectual, but after the past three episodes - whose quality has ranged from the underwhelming to the dire - it is a refreshing change and a hell of a lot of fun.
The apparent death of Captain Picard (Patrick Stewart) leads the USS Enterprise on a hunt for a rogue starship of pirates, who are moving from planet to planet stealing archaeological artefacts. When Commander Riker (Jonathan Frakes) is taken prisoner by those pirates, he finds Picard alive and well and working in their crew.
"Gambit" sees Star Trek: The Next Generation really head where no Star Trek episode had gone before: into a full-blown space opera replete with starship chases, space battles, races to track down ancient artefacts and a shipful of space pirates. It is hardly The Next Generation at its most intellectual, but after the past three episodes - whose quality has ranged from the underwhelming to the dire - it is a refreshing change and a hell of a lot of fun.
June 19, 2017
Colditz: "Ace in the Hole"
It is 11 February 1974, and time for another episode of Colditz.
Famed Squadron Leader Tony Shaw (Jeremy Kemp) is brought to Colditz. Carter (David McCallum) hopes that a high profile escape will raise the flagging morale of the British prisoners, only Shaw appears to have no intention of escaping and dedicates himself to researching English literature instead.
There is a problem with the format of a series like Colditz, or indeed any prison-based drama really, which is a lack of potential storylines. This is the sixth episode of the second season, and the third episode to base itself around a new inmate being transferred to the castle and interacting with the regular cast. On the one hand it's an easy way to create drama and intrigue, but at the same time it easily falls into a familiar and ultimately slightly dull routine. This episode is the first to really feel like part of that routine. It does not do anything specifically badly, but it does wear a little on the patience.
Famed Squadron Leader Tony Shaw (Jeremy Kemp) is brought to Colditz. Carter (David McCallum) hopes that a high profile escape will raise the flagging morale of the British prisoners, only Shaw appears to have no intention of escaping and dedicates himself to researching English literature instead.
There is a problem with the format of a series like Colditz, or indeed any prison-based drama really, which is a lack of potential storylines. This is the sixth episode of the second season, and the third episode to base itself around a new inmate being transferred to the castle and interacting with the regular cast. On the one hand it's an easy way to create drama and intrigue, but at the same time it easily falls into a familiar and ultimately slightly dull routine. This episode is the first to really feel like part of that routine. It does not do anything specifically badly, but it does wear a little on the patience.
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